Fairy Unchained: An Invisible Flame
“The battle was tremendous and the Hi river became red with the blood of the dragon. In the end the god managed to cut off the eight heads and the eight tails. Inside a tail, he found a beatiful sword he named Ama-no-Murakumo-no-Tsurugi that later he gifted to his sister Amaterasu as a sign of reconciliation”
Welcome back to the new episode with he spoilers of “Millennia of Ages” ! Today we'll totally get in summer mood and we'll battle the burning fire of the Fire attribute cards.
As we saw before, every attribute of this expansion is ruled by one of the Sages and fire is no less, so nuff said and here comes Milest, the Invisible Ghostly Flame!
Milest is a resonator that at the price of two Fire Wills brings on the field nice statistics clearly for an aggressive strategy. His Enter ability and his Continuous are like those of the other Sages we've seen till now, the peculiarities of this resonator are in his Active that allows us, for every Knowledge Counter we remove from him, to deal 300 damage to a player or to a target resonator and in the fact that he's one of the very rare Six Sages without the Quickcast ability.
Milest comes to the battlefield with a dedicated spell: Ghostflame!
This Magic: Chant deals 300 damage to a player or target resonator. A lot less powerful of cards like Thunder, but it has the advantage of being able to be redrawn from the graveyard thanks to its Activate ability, a thing that in some cases can make the difference between winning or losing.
Going on in our journey between the flames we meet and old friend: Little red, the real one, that finally, after many perils, was able to meet the granny!
Little Red shows stats that will make her playable in a lot of decks: she costs only a Fire Will, she's both Fairy Tale and Human and she has really interesting effects!
The first one is an Awakening ability that will allow us, at the low cost of one Fire Will, to search a “Granny” in our deck and put it on field, and that means that with such a low cost we'll have two creatures on field with one having 1200 defense and the chance of dealing serious damage to our opponent the following turn!
The second ability of Little Red allows us to discard an Apple to deal 1000 damage to a target resonator granting even more versatility to cards already really powerful!
Accounting all the abilities together, this card screams Snowwhite and Werewolfs but I think it can find rooms even in other decks.
But none of the cards that we have shown till now was related with the incipit of this episode...
Well as always we kept the best for the end: Susanowo, the Ten-fist Sword!
Susanowo is a fire resonator that costs 6 with perfectly average stats, it's a shame his abilities make him one of the most terrible threats that ever resided in the Force of Will's decks!
First of all he has Swiftness and he can Pierce, making him able to exploit immediately his power, but it's his Continuous and his two Enter that really makes the difference:
- His first Continuous allows us to pay only 3 Generic Wills to play him if our opponent controls a Dragon. It was to be expected from a dragon-killing god, and that makes it a good card to play against all the Dragon thematic decks, but even againts decks that abuse Bahamut, Gilles or Yamata
- His first Enter ability allows us to this resonator from our hand the sword Ameno-no-Habakiri and that makes him a 1600/1600 that every time he deals damage to a resonator he deals the same damage to his controller. You clearly understand that coupled with Pierce this ability has the chance to bring to their knees any opponent.
- His second Enter ability allows us to deal damage equal to Susanowo attack to a resonator of our opponent... I know that you're already thinking that: Susanowo enters the field, the sword is added, i shot 1600 damage on a resonator and i inflict the same amount of damage to my opponent and then I attack for another 1600 damage that our opponent can't block since he will be taking even more damage!
Susanowo shows himself as one of the potential finishers of the game, surely one of the most problematic to deal with once he hits the field, he's awesome against Fire decks that use Falltgold as a Ruler since now they'll have to think carefully before doing Judgement. He'll see room even in all those decks that makes the True Magic Stone Moojdart one of the weapon of their armory: we can change race to Dragon to one of our opponent resonator before the recovery phase of our third turn to being able to immediately play Susanowo is one of those plays that all players will have to deal with: the gods are coming back and it seems they will not just sit and watch, they want the power!
A curiosity for the lovers of the background story in our card: “Ame-no-Habakiri” the sword of Susanowo, will be later known as Kusanagi!
Till next time where we'll see together who will be able to put a stop at Susanowo's fury!