Fairy Unchained: Arabian Nights, two tales of Scheherazade
This week’s spoilers center around two stories from “The 1001 Arabian Nights.” The first story is a classic tale of greed and fortune, Ali Baba and the Forty Thieves.
We can’t have a story without the main character, and this brings us to our first card. Ali Baba, The Earnest Worker is a wind resonator that costs 3 will and packs a 700/700 punch.
Ali Baba’s only effect is an Activate: Rest that allows you to draw a card if you have no cards in hand. While seeming like an average effect at best, remember that playing this with Sinbad makes the ability extremely versatile. It is also interesting to see how this ability relates to the story. Ali Baba starts with nothing and by opening the magic cave gains unending wealth.
The next card on our list is another resonator: Morgiana, the Wise Servant.
Morgiana is the faithful and brilliant servant who saves Ali Baba’s life multiple times. Her continuous ability is also synergetic with Ali Baba’s ability. Morgiana allows you to look at the top three cards of your deck and choose one any time you would draw a card outside of your draw phase. This ability can be extremely powerful and grants you a better chance of getting exactly what you need with every draw.
We all know the magic phrase Ali Baba used to open the magic cavern and reap the riches within. Open Sesame!
Open Sesame is a wind standby spell with a two wind will cost. It triggers whenever you control Ali Baba, and allows you to grab any two resonators from your deck and add them to your hand. This may well be one of the first standby spells that sees widespread play, as you can drop this on turn two and play Ali Baba on turn three. Just make sure you get out of that cave before…
Of course, what would our story be without the villains?
Forty Thieves is an interesting card because of its ability. It is a two cost fire resonator with average stats of 400/400. However, its enter ability allows you to draw two cards and then discard two cards. This can be great if you did not draw what you need at the start of the game. There are also lots of cards that synergize with this but in the interest of time, let’s move on to our next story!
The next and final story for today is the classic tale of Aladdin. While we won’t actually see the legend himself this week, we do get to meet the “genie” and his humble home.
Djinn, the Spirit of Lamp is a four cost wind resonator with hefty 1000/1000 stats. Its enter ability removes up to three resonators you control from the game until the end of turn. This can be useful for erasing negative effects like opponent Addition:Resonator cards, etc.
Every genie needs a lamp to live in. Aladdin’s Lamp is a two cost wind field addition. But wait, there’s more! It’s also a treasury item! Kaguya support!
Anyways, Aladdin’s Lamp lets you add a Spirit type resonator to your hand every turn if you had no Spirits to begin with. Who doesn’t love free cards every turn?
Finally, let’s talk about one of those new spirits that Aladdin’s Lamp can go get: White Spirit.
White Spirit is a two cost light resonator with average 500/500 stats. Its enter ability grants you +500 life. This is one of the few life gain cards we have seen thus far, and seems to be a great lamp target when you are behind in a game. Also this card can be key in gaining tempo over those burn based decks.
That’s all for this week’s spoilers! What do you think of these tales from Scheherazade’s 1001 stories? Let us know down below. Thank you all for reading! A special “thank you!” goes out to the Force of Will Italy guys for including us in the creative process. Until next time, “Close, Sesame!”
by Christopher Durand e Matt Kozmor
